Effects with this trait always have the mental and emotion traits as well. Gouts of flame rush from your hands. 8. Bon Mot [one-action] Feat 1. It's no secret the math is tight, so every -1/+1 makes a big difference. Divine eidolons are always formed of spiritual essence, much like the divine servitors they resemble. 99 $11. With a sudden shout, a well-timed taunt, or a cutting putdown, you can. Requirements You are within melee reach of the opponent you attempt to Feint. Coerce. Permanent reach from 7th level means you can lock down a lot of the field with attack of opportunity and slap away safely against all but the largest foes. Duration Source Core Rulebook pg. 0. Specializing in a variety of grabs, holds, and strikes, wrestlers are dangerous opponents whose techniques can leave a foe broken and defeated without taking their life. The ways available to all gunslingers are described below. With threats either veiled or overt, you attempt to bully a creature into doing what you want. You can Seek while raging. Source Advanced Player's Guide pg. Skill Feat: Intimidating Prowess (+1 bonus to Coerce and Demoralize, +2 at 20+ STR) Lvl 3: Skill Feat: Lasting Coercion (Coerce lasts longer, not really combat useful but fits the build) Lvl 4: Class Feat: Dread Striker (frightened creatures are. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact. For spellcasters there is a ton of trap options, especially at low levels. You’re gripped by fear and struggle to control your nerves. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC. I find that +2 monsters or two on level monsters present good fast encounters to slot into the game that can still drain resources. Activate [two-actions] command, Interact. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). To use this reaction, you must first prepare to help, usually by using an action during your turn. Eventually get acrobat gor more free skill bumps. Fear character build. Prerequisites legendary in Intimidation. Some of them become increasingly harder to do after the first: The more attacks you make beyond your first in a single turn, the less accurate you become, represented by. 4. Best. Retributive Strike [reaction] Champion. 453 4. Multiclass Gunslinger CharactersDemoralize (after Dread Striker) Create a Diversion Stride to Cover -> Hide -> Skirmish Strike The Truth of it All. 0. Old: A point about Demoralize and Terrifying Howl. The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Undead. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger. ). Exemplary Finisher 9th If the foe was temporarily immune to your Demoralize, their temporary immunity ends. Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. Flashing Spark, Iron Sweep Adze, Axe. 0. Most arthropods have a starting attitude of indifferent to mitflits. If I succeed, I hit the target with a "Frightened 2" condition. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). 0. Estrangedkayote • 2 yr. Action Demoralizing an opponent is a standard action. Intimidating Prowess Feat 2. While frightened by this ability, the target is flat-footed to your ape. Bon Mot-The will save penalty is the big one for me, but you might find a use for the perception penalty. When your new campaign starts at a higher level, a new player joins an existing group, or a current player’s character dies and they need a new one, your campaign will have one or more PCs who don’t start at 1st level. Core Rulebook pg. Class Feat: Brutal Beating (crit enemy becomes frightened 1) Skill Increase: Expert Intimidation. The modern Bay Street Bridge that replaced the Point Ellice Bridge, Victoria, British Columbia. 0. Rats have a reputation of being vicious, aggressive animals that attack food. You shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. This module is discontinued as of Foundry v10 and PF2e 4. Arcane Cascade Badger Rage Blend into the Night Bolster Confidence Borrow an Arcane Spell Camp Management Change Shape Change Shape Change Shape Clue In Coerce Collect Spirit Remnant Command an Animal Cover Tracks Dawnflower's Blessing Decipher Writing Demoralize Detect Magic Devise a. Requirements You have at least one hand free. Their signature role is as a Support character, but they can also serve as a Healer, Librarian, Scout, and Utility caster depending on your build. Add Non-Mint $14. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. 106 4. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. Plant eidolons are a bit of a one-trick peony, but it's a REALLY good trick. Intimidating Glare Feat 1. Demoralize-Frightened is a powerful thing in this edition, penalty to everything and the status penalty stacks with the -2 circumstance penalty from FF. I find that +2 monsters or two on level monsters present good fast encounters to slot into the game that can still drain resources. Demoralize and Scare to Death are separate effects. It has no effect on an object or a mindless creature. Playing a half-orc lets you grab. They told you there was no way that explosions could heal people, but they were fools…. Each additional day spent Crafting reduces the materials needed. Price 60 gp. Failure The target is frightened 2. Dragon's Blood Pudding (Moderate) +2: 5: Alchemical Tools: Yes — Bangles of Crowns +3: 17: Other Worn. 24. Basic Actions. Base Weapon Greataxe. When reduced to 0 Hit Points, an undead creature is destroyed. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. While the terminology is differ, the game's ancestries are still essentially races like those. I personally think an hour is a it much and turned it into a 10 minute immunity, Basically you can use it one on one person. Demoralize foes which in turn will help them crit more often. Your cause must match your alignment exactly. 14 Str, 18 Dex, 12 Con, 10 Int, 10 Wis, 14 Cha gives you bonuses to athletics as well as your social skills with a little bump to constitution so you can tank those AoOs. Nimble, Charming, and with heritages and Ancestry Feats which are amusingly cat-themed. You are flat-footed, you don't treat anyone as your ally (though they might still treat you as theirs), and you can't , Ready, or use reactions. If they detect the bat, they can Point Out the bat to their allies, otherwise it remains Hidden and Undetected to them. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. You can withstand more punishment than most before succumbing. We knock their saves down by an average -1. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Toolbearer opens for a lot of flavor (like being proficient in Architecture Lore and have your familiar carry a trowel), but they can also wear things as Thieve's Tools, Firearm Cleaning Kit or Disguise Kits. All creatures and objects have Hit Points (HP). The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. Source Core Rulebook pg. 619 4. The following general rules are used to understand and apply effects. You are always ready to draw your weapon and begin a duel, no matter the circumstances. Fear effects are also mind-affecting, so any creature immune to mind-affecting effects will be immune as well (golems, undead, oozes, etc. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll. I actually hadn't considered that, I don't really see why that needed to be. Arboreal Sapling. Source Core Rulebook pg. 459 4. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. Play to Earn은 게임 상의 아이템을 현금화하여 게임 플레이를 통해 돈을 벌 수 있다는 개념의 게임 방식이다. Getting two shots in one action means I've got 2 actions left to do other things - command my animal companion, move, demoralize, etc. Swashbuckler. If I demoralize a few bad guys and raise my shield while singing Defense and hiding behind the party Champion, the bad guys are in a BAD spot if they don. Also, since Terrifying Howl does specifically state a shorter immunity time from demoralize, that immunity time of 1 minute is used in place of the 10 minutes listed under the basic demoralize action. Threatening Approach [two-actions] You Stride to be adjacent to a foe and Demoralize that foe. Effects that grant immunity only from a particular creature state so in the text, for example Demoralize. You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. You can't act. You’re sleeping, or you’ve been knocked out. 171 2. You try to knock something out of a creature’s grasp. Critical Failure The target is frightened 3 and fleeing for 1 round. This is handled in a clever and elegant way by limiting you to only having one animal during fights and granting an Exploration action Call Companion. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. Add Non-Mint $14. Mechanically, the Catfolk is well suited to Dexterity-dependent classes like the Fighter, Rogue, and. 258 4. Success: If you are successful, the target is shaken for. Source Core Rulebook pg. Cast [two-actions] somatic, verbal. Pathfinder: CRPG - Kingmaker & WotR. Hypercognition is an incredible spell if you've got the knowledge skills to support it. The statistics for individual creatures might alter the traits, the number of actions, or other rules of these abilities. You hide a small object on your person (such as a weapon of light Bulk). Speed 35 feet Melee [one-action] jaws +11 [], Damage 2d8+4 piercing Melee [one-action] claw +11 [] (), Damage 1d10+4 slashing plus Grab Mauler The grizzly bear gains a +2 circumstance bonus to damage rolls against creatures it has grabbed. , but those are a bit. Speed 25 feet. I would imagine that the Beginner's Box was built from an earlier model of PF2e From what I understand, you would imagine incorrectly. You unleash a terrifying howl. At the start of the character’s next turn, they gain 1 HP and wake up (unless they started dying again). Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. Aid [reaction] Trigger An ally is about to use an action that requires a skill check or attack roll. Source Core Rulebook pg. Ranged weapons with this trait use the range increment specified in the weapon’s. If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. 6 recall knowledge checks will likely get you the weaknesses of every enemy in the fight; you can use that to act like a battlefield general and direct all your allies attacks accordingly. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects. Spells with a range can affect targets, create areas, or make things appear only within that range. 451 4. A character who rests for 8 hours recovers in the following ways: A group in exploration mode can attempt to. At 6th level, choose a second skill to gain a +1 potency bonus. Somatic. You get three actions in a round. AECOM, the world’s premier infrastructure consulting firm, and Graham Construction announced they have successfully completed the design-build work onDoomed always includes a value. 250 4. If you tell the GM that you draw your sword, no check is needed, and the result is that your character is now holding a sword. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see it. They are adaptable, capable, and deeply customizable while only having a single major decision point (the “Rogue Racket”). Be careful taking any single-target damage dealing spell. Prerequisites polymath muse. So Demoralize to give the enemy a -1 on EVERY CHECK due to being Frightened is REALLY strong, especially if you can Athletics + Assurance on an enemy as a result. It's a fair question. You can still be observed, but you're tougher to target. Pathfinder #170: Spoken on the Song Wind pg. Use your implement. Your way grants a series of deeds, access to feats, proficiency with a skill, and a special reload action, all of which help shape and influence the way you affect the battlefield. Im starting a new campaign soon and i wanted to make my charactee around the different charisma skills debuffs (bon mot, feint, demoralize) but its likely that the campaign will feature a lot of 1vs1 combats, so im conflicted with the fact that demoralize effect last for effectively 1 round (2 if crit) and the target is inmune for 10 minutes afterwards. You must select Wellspring Mage Dedication as your 2nd-level class feat. Move actions or, in the case of something like a demon or dragon, spellcasting abilities are also good options. P2PE, of course, stands for Point-to-Point Encryption, while E2EE stands for End-to-End Encryption. Stabilize. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. See the rest of the wiki for more information!. You protect your ally and strike your foe. Then Bleeding Finisher from two spaces away with a whip against AC minus 3 or 4 (Frightened and Flat-Footed stack). 1 hydraulic push, noxious vapors, gust of wind. The Psychic, introduced originally in PF1’s Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. 522 4. Source Guns & Gears pg. When you die, you’re no longer doomed. . If you go ranger, you can take flurry to reduce the MAP and do up to 4 strikes a round at 0/-3/-6/-6 instead of 3 strikes at 0/-5/-10 (but you're still better off doing something else instead striking 3+ times). With that said, I do agree cat. 455 4. ; Dark Fields Kitsune LO:AG: The improvement to Demoralize is essentially the same as the Intimidating Glare Skill Feat, which is great for building around Intimidate, but Invigorating Fear is the real. You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. Folklorist. If it’s at least 4 levels lower than you, you can make it a minion. You can Demoralize with a mere glare. Once your first turn begins, you gain your actions and reaction. This is typically the Athletics DC of a creature grabbing you. This is subjective and currently based on intuition rather than. Vermin Empathy Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Searing Restoration [one-action] Feat 2. 8. Terrifying Howl's Immunity is specific to the effects of "Terrifying Howl" the feat. That means your turn will often be Act Together (2A + 1A) + 1A. DC of the spell + spell level. 630. Mechanically Demoralize loses the auditory trait and gains the visual trait when you demoralize this way. 5 or less. The duration of a spell is how long the spell effect lasts. Anything you do in the game has an effect. A helpful commenter pointed out in my Alchemist bombs video that imposing the Deafened condition on spellcasters does not hamper their spellcasting. Access You are a member of the. You gain the Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action. During the. If you just casually try it every now and then, you'll get limited results. 228 1. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you’re observed by but that you have cover or greater cover against or are concealed from. Items, find good ones to use. Introduced in the Advanced Player’s Guide, the Catfolk is pretty much exactly what you would expect from a cat-based humanoid. Works mechanically and makes sense given that excluding spawn, a lot of undead, like. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. Attempt Intimidate checks to Demoralize each enemy within 30 feet. 0. Intimidating Prowess basically provides this benefit, by granting to a +1 (and later, +2) bonus to Charisma, but the feat requires 14 Strength. 0. When you successfully Demoralize a creature, its frightened condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Cat fall is inherently situational and only benefits the one character. Further, the Demoralize text says that if you’re not speaking a language, you take a -4 penalty. General Skill. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration. 262 4. Effects. Melee [one-action] fist +4 [ +0/-4] ( agile, finesse, nonlethal. Enables Demoralize and spell casters that want to target Will. Known among themselves as iruxi, lizardfolk are raised communally from the moment they break from their shells. However, we often run out of options quickly, ending up with everyone only tripping and striking which is rather boring. The spell gains the manipulate trait and requires you to make gestures. Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Your medicine skill must be +17 from proficiency (11 lvl +6 rank) and 1 from expanded healing toolkit for a total of +18. Record Your Glory! Create characters of legend and organize your most epic adventures with the Pathfinder Character Sheet Pack. You have one of the following causes. 5 cloudkill, pillars of sand, transmute rock and mud. Each skill is keyed to one of your character’s ability scores and used for an array of related actions. Familiar and Master Abilities. Additionally it is used for offensive maneuvers in combat such as Disarm, Grapple, Shove, and Trip as well as defensively in the form of Escape. It reduces the opportunity costs of non-Strike actions, like Raise Shield, Stride and Demoralize. With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. Action: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. Demoralize is a CHA skill. Source Core Rulebook pg. Critical Failure The creature is stunned for 1 round and blinded for 1 minute. 99. Antagonize Feat 2. Source Core Rulebook pg. Demoralize has its own immunity, as does Scare to Death - since Scare to Death does not reference Demoralize in its text, that tells you that the two features are mechanically distinct from each other. Specifically, I wanted to lay things out in a more organized way and remove stuff that isn't as important for players. I've always took intimidation to be using your strength of presence. Bon Mot can be used repeatedly, incentivizes creative insults and, most importantly, rewards you appropriately. 0. On May 26,. The key ability modifier for Athletics is. Then you can drop Mercy feat chain in exchange for the difficult terrain aura and some other tools to stop foes from just walking past. If you look at the Enlarge spell, the Enlarge spell specifically explains that Tiny creatures would end up. 0. While many treat the secrets of black powder with the same care and. On subsequent rounds, the first time you Sustain this Spell each round. Concealed. If a character is dying at the start of their turn, their player can spend 1 Resolve Point to stabilize at 0 HP, gaining or increasing the wounded condition as normal for stabilizing. While your character’s ability scores represent their raw talent and potential, skills represent their training and experience at performing certain tasks. Since spells use a 1–10 scale, use the Spell Level column for them. That means at most 1 sneak attack per enemy per fight, and that's assuming you succeed, which you will be sitting at like only a 60-70% success chance. Hobgoblin fear builds. As you said, it's a potent support-y option, as well as being decent for making your next turn hit a lot harder. New comments cannot be posted and votes cannot be cast. It's no secret the math is tight, so every -1/+1 makes a big difference. Trigger An enemy damages your ally, and both are within 15 feet of you. Coordinates: 48°26′3. Aldori Duelist Dedication Feat 2. Your dying condition increases. The Rogue is the unchallenged master of skills, but their capabilities don’t end there. You are carrying more weight than you can manage. Increase your maximum Hit Points by your level. Concentrate. • 2 yr. It quickly loses value if you’re building to attack 3 times per turn. Play to earn games are everywhere at the moment, and it looks like they are only going to get more popular. Multiple Attack Penalty. Demoralize doesn't distract the target and the enemy doesn't need to come up with a comeback. Gunslinger Ways. If you. Reload options like Demoralize on Reload can make even that better. 247 4. 58 1. Dragon's Blood Pudding (Greater) Item 13Milani is the patron mother of those who war against oppression, rewarding those willing to sacrifice their lives and use whatever tools are available to fight for those who cannot defend themselves, especially people who have been captured or enslaved. Champion Details Champion Feats Champion Focus Spells Champion Kits Champion Sample Builds Causes Tenets. If it says you get the condition "Frightened 2" you get the condition value of 2, regardless of previous lower frightened value. Intimidating Prowess basically provides this benefit, by granting to a +1 (and later, +2) bonus to Charisma, but the feat requires 14 Strength. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive. The Thaumaturge is an exciting, nuanced, and capable martial class capable of stepping into several roles within the party. Charisma represents a character's charm, persuasiveness, and force of personality. Demoralizing an opponent is a standard action. Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5. Plenty of stuff works like that in P2E, basic functionality is either universal or relatively low bar to pass, but increasing dedication from feat will unlock higher efficiency. You can’t Ready a free action that already has a trigger. Skills. Find the level of the subject, and assign the corresponding DC. Attempt an Athletics check against the target’s Reflex DC. Increase your maximum Hit Points by your level. This package includes: A folder to store character sheets, with reference information such as game actions, a summary. Feat 7. There are definitely other ways to support the team like restricting movement (which hurts action economy), tanking damage, etc. Demoralize - Pathfinder 2 - pf2easy. In this mode, time is divided into rounds, each of which is 6 seconds of time in the game world. Version 2. By PF2E standards, the ability to get feats without spending feat points is strong. Roll this after doubling the weapon's damage. During your turn, you can use actions, and depending on the details of the encounter, you. With a long list of potential abilities and the ability to replace them daily, your familiar can be an important and powerful part of your character’s toolset. Choose a skill you’re trained in. 0. With the slurk’s natural ability to climb walls and cling effortlessly to ceilings, it can be easy for unwary cave explorers to end up on the wrong end of the beast’s formidable ivory tusks. A hostile action is one that can harm or damage another creature, whether directly or indirectly, but not one that a creature is unaware could cause harm. Growing evidence shows that many parents begin the decision-making process about infant vaccination during pregnancy and these decisions – once. Source Gamemastery Guide pg. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of settlements. You can withstand more punishment than most before succumbing. Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. The slurk is a sticky, tusked frog-beast found in underground lairs and caves. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. If you felt like you wanted to give it a go at your table and let someone use Demoralize with the range of Message for two actions. [deleted] Best - Ones which you will use. You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and flat-footed conditions. But you also have an unusual ability to improve it without even using class feats that you can't do with actions like Create a Diversion. Source Core Rulebook pg. Unconscious. The next time the target falls asleep, it must attempt a Will save. 91 4. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. The key ability modifier for Athletics is. Source PRG2:APG. Mechanically Demoralize loses the auditory trait and gains the visual trait when you demoralize this way. If so, you. Every round, each participant takes a turn in an established order. Grizzlies have -2 CHA. If your Fighter has a decent Charisma score, he/she can Demoralize, then Intimidating Strike, and the opponent will have a -2 to AC and saves until the end of their turn, when it will drop to -1 to AC and saves. On a critical hit, the weapon adds a weapon damage die of the listed size. Some effects and spells will specify something to the effect of "increase you condition value by 1", these do exactly what they say they do, setfrightenedvalue=frightenedvalue+1. Do you like to Demoralize things? Go for Braggart. Demoralize is one of the best skill actions for a Ruffian Rogue, with Athletics maneuvers being a second way to set up flat-footed for your allies, or if missing a flanking partner. 14″W. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. Additionally it is used for offensive maneuvers in combat such as Disarm, Grapple, Shove, and Trip as well as defensively in the form of Escape. Sorcerers are very good at intimidation with their naturally high charisma, and many of them can get a +1 status bonus from their blood magic. You use all your actions to Strike or cast offensive cantrips, though the GM can have you use. 0. You can Take Cover while prone to hunker down and gain greater cover against ranged attacks, even if. Haste is a good buff if you fellow PCs plan in advance how the will use their extra action. You can Demoralize with the Intimidate skill to temporarily frighten them (and basically give a universal -1 debuff to everything, including AC), pick up the Bon Mot skill feat and use Diplomacy to hurl witty insults to lower their Will Save and Perception (and if they want to end that, they have to end anything they are concentrating on!) like. 1. The target must attempt a Will saving throw to determine the effects. Prerequisites trained in Diplomacy. No -- the benefits of flanking only apply to melee and unarmed attacks because the rule says the enemy "must be within reach". This increase resets after 1 hour has passed. " Pathfinder: CRPG - Kingmaker & WotR. 107 4. 510 4. Spell 4. The Ranger has ample skills, gaining more base skill. 0. With good martial capabilities and a dependence on Charisma, the Thaumaturge fits easily as a Face, and Striker. The average lizardfolk stands 6 to 7 feet tall, but grows throughout their lifetime, gaining strength and size with age. It still has the demoralize Immunity because that one is per person. Pathfinder is a tabletop RPG based off of the 3. - Demoralize, Snagging Strike, Combat Grab - Once grappling, you can do Snagging Strike, Kneecap, Submission Hold. 79. Demoralize Spells Agonizing Despair, Belittling Boast, Blistering Invective, Canticle of Everlasting Grief, Cutting Insult, Fear, Horrifying Blood Loss, Hypnopompic Terrors, Impending Doom, Implement of Destruction, Invoke Spirits, Mask of Terror, Mind of Menace, Phantasmal Killer, Teeth to Terror, Unfathomable Song, Unspeakable Shadow, Weird (Nearly) guaranteed 2 Strikes per round, usually 3 and frequently 4 or can use one action to Demoralize and 3 attacks Level 14 Druid Multiclass Polymorph Monk [aDPR 81(91)] Wild Shapes into a Huge (animal, chose Snake) with unarmed Fang attack (Master Proficiency) for 4d4+10 damage and 1d6 poison damage (average 23 damage) Intimidating Glare. Source Core Rulebook pg. That being said, you don't really need to min/max. Source Core Rulebook pg. Intimidation checks made to Demoralize (+3 at 17th level). At 15th level, increase the third skill’s potency bonus to +2 and choose a.